This paper describes the process of co-designing technological products to increase museum accessibility and engagement in visitors with mild or moderate intellectual disabilities (IDs). We followed an Inclusive Research approach, and formed a multidisciplinary team of experts,with researchers in User Experience (UX), psychology, and education working with museum curators and a group of participants with IDs (n=9). Participants with IDs were involved in two rounds of interviews. The first-round aimed to explore participants’ use and familiarity with technologies and to understand their interest toward the use of technological tools in different contexts. The second-round was geared at exploring participants' spontaneous choice between different tools classified as low-tech (easy-to-read and Augmentative and Alternative Communication) or high-tech (Augmented Reality) as aids for acquiring new knowledge within a museum space. The analysis of data gathered in the two rounds revealed a link between previous technology use/experience/interest and the choice of ICT-based products by participants with IDs. These results highlight the importance of a multidisciplinary dialogue and the active participation of IDs users to outline methodologies, programs, procedures, and international standards to foster inclusive access to cultural heritage.
Technology Use and Familiarity as an Indicator of Its Adoption in Museum by People with Intellectual Disabilities
Marilina Mastrogiuseppe;Stefania Span;Elena Bortolotti
2022-01-01
Abstract
This paper describes the process of co-designing technological products to increase museum accessibility and engagement in visitors with mild or moderate intellectual disabilities (IDs). We followed an Inclusive Research approach, and formed a multidisciplinary team of experts,with researchers in User Experience (UX), psychology, and education working with museum curators and a group of participants with IDs (n=9). Participants with IDs were involved in two rounds of interviews. The first-round aimed to explore participants’ use and familiarity with technologies and to understand their interest toward the use of technological tools in different contexts. The second-round was geared at exploring participants' spontaneous choice between different tools classified as low-tech (easy-to-read and Augmentative and Alternative Communication) or high-tech (Augmented Reality) as aids for acquiring new knowledge within a museum space. The analysis of data gathered in the two rounds revealed a link between previous technology use/experience/interest and the choice of ICT-based products by participants with IDs. These results highlight the importance of a multidisciplinary dialogue and the active participation of IDs users to outline methodologies, programs, procedures, and international standards to foster inclusive access to cultural heritage.File | Dimensione | Formato | |
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